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Set up your first camera and label it FRONT. The 6-Cam method uses 6 standard Cameras pointing in all directions to capture your scene in 360º. Need to stitch the 6 outputs together and warp them into an Equirectangular video so that it looks right when uploaded, which requires a plugin (or some tedious mesh warping? I go for the plugin)
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Uses the Render Queue so you get access to Multipass layers, Team Render, and the handy dandy progress bar, etc. This method produces essentially the same results, but there are some differences in workflow. If you missed my first article about the Shiny Sphere method in C4D (no plugins needed!!!) you can check that out here: 360º VR Animation with Cinema4D. Hey mograph peeps! This is my second article on creating 360º VR videos. The following is a reprint from his original posting: 360º VR ANIMATION – 6 CAM METHOD He uses SkyBox Studio to bring 360/VR functionality into Ae. Curious about how to integrate your C4D 360° animation with After Effects? Sean Bowes posted a workflow solution on his blog.
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